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nearly all of LSL implemented in OpenSim

January 22nd, 2009 via
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Charles Krinke wrote at Opensim weekly news that OpenSim’s fresh 0.6.2 release contains implementation to almost all of the LSL functions. He says in the blog post: “We started with Tedd [Hansen]’s vision a bit over a year ago and 300 functions are implemented, that is a great job to all who contributed.”

Check this from CTN store.

There are only 27 functions without any implementation. Some of the existing LSL implementations are only stubs, or partially working. Some work even in a different way than in SL.

In addition to Second Life’s LSL functions, Opensim has own set of scripting functions for builders. Also C# can be used for scripting, which gives a lot of power for the Opensim scripters.

In the near future as the modrex work nears completion, Opensim is going to get yet one more scripting language available as realXtend’s Python implementation is integrated.

With all of the options available, content developers can feel quite confident that they are able to make great functionality for Opensim based worlds.

Full compatibility with scripts from Second Life is still far away and may be never 100% achieved. However, it should be soon possible to write scripts that run on both on Opensim and SL.

To get to know more about LSL, check the LSL wiki.

OpenSim, realXtend

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