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Openlife: Leapfrogging to the evolution of the grid

February 12th, 2009 via Macphisto Angelus
Link to the original full article

Tonight a meeting was held for the public on 3DX Island where Sakai was to introduce us to some of the new devs he has working in Taiwan with him at 3DX. We got the pleasure of meeting Padre and Sai OpenLife. Both were very cordial and greeted us as we arrived.

First off though Sakai shared about the Island he, Sai and Padre are working on. It is dubbed the “living island”. Sakai explains it in this way:

sakaiolx

“This island is literally alive. The trees and the grass grow and die and make seeds to make new trees. There’s no LSL scripting, it is all done in the server.
We will likely have the first showcase version publicly available for everyone over the next few days. This is really a proof in concept demonstration and we would like to make it available as an option.
when you plant a tree you can make it a ‘living’ tree so it would grow, die and make new trees.”

So the island plants, grows and may someday even have it’s own weather system. It will be great to see this in action when it goes live.

The new devs were a little fashionably challenged so Sakai put out the call for some new duds for them to run around in. Of course the call was answered by various OLGers. OLG members have long been known for their willingness to share. 

Sakai also gave a little speculation on the new viewer schedule. Though not firm, the target for the R16.3 should be in the next week or so with the R16.4 coming when credits go live. The target date for that code is around Feb 26th. With that may come Groups as well as the credits. Also tighter perms and possibly parcel transfers being able to happen in world.

saiolx

As for the dev duties Sakai says Sai is currently working on centralized land items. Things that will help speed up the delivery process, help with showing up available land and Sakai further said it could lead to purchasing mainland with credits. Padre has been working on the log in process. Sakai is quick to let us know this is just the last couple days. Obviously they work on much more but this is the current focuses he has them on. He said “specific specializations are not likely to appear for a couple months after all new developers get to know the system better.” Devs are often paired together on projects. As Sakai explains, this way the best solution comes from two minds. Hey, we all know two heads are better then one, right? 

padreolx

Even with all the talk of Living Islands and currency, Sakai still made it clear that stability is still the main focus. He even gave us an order to priorities as 3DX sees it:

1. We want you connected
2. We want your essential activities covered
3. We want your stimulating activities covered

Sakai also aims to institute an efficient way of submitting bug reports this week. Something that would be able to send specific stats like times, regions, etc to show what is happening.

Sakai also mentioned that the R17 is still likely a few months away but that it will contain the OGRE capabilities and Avatar 2.0. He cautions that there is still a ways to go with the R16 series and Kim Openlife has some niggles to work out server side while KirstenLee Openlife works on the viewer. He mentions we will see it all in action someday on a beta grid. He lets us know there are side projects that are running and there is no “arrival point where we put down our keyboards and pat ourselves on the back”. He says this “leapfrogging” is the evolution of the grid.

So it looks like exciting things are coming to OLG and Sakai is picking the right team to take us there. Welcome to Padre and Sai and any other new developers and thanks in advance for what you are contributing to the grid. We will keep the coffee hot for you.

OpenLife, realXtend

  1. February 13th, 2009 at 13:55 | #1

    It will be interesting to how these ‘walled garden’ virtual worlds like OpenLife do over the long term. OpenLife clearly has no intention of staying compatible with the OpenSim developments including the ability to connect to the wider HyperGrid. That said, organic plant life sounds interesting. With control of the server and viewer (despite its legally questionable pedigree) should make this easier.

  2. February 13th, 2009 at 23:29 | #2

    I’m just curious, is this work based off Adam Frisbys Tree module that has been part of OpenSim core since 2007, or is it something else?

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