Comparison: How realistic Avatars can look like?
Here is a comparison between virtual world avatars and how realistic they can be. Generally it is easier to make cartoon-like and harder to make photorealistic. Commercial games and many closed virtual worlds are not included. Barack Obama is used as an example as he is widely known.
Wikipedia says that an avatar is “a deliberate descent from higher spiritual realms to lower realms of existence for special purposes”. When I go from my reality to the artificial digital reality, I present myself as an avatar.
Some want to use fantasy avatars, some want to look like they are in the real life. If you don’t want to look like you are, it is easier. Photorealism is the hardest because human eye is most trained for that and easily senses any deviations.
Realistic-looking avatar is especially important for virtual meetings and business purposes.
Second Life avatar
SL Avatar is based on a mesh and skeleton, the modifiability is achieved using morph targets. The SL Avatar has respectable 144 modifiable parameters. See here how you can export and import SL avatar settings to/from your own computer.
Second Life girl caLLie cLine was the first Avatar that was selected to the “Top 100 Hottest Females of 2007″ in Maxim. The avatar model can’t be too bad!
Opensim users usually technically use Second Life avatar if they are using SL Viewers. This has worried some people as the licensing of the avatar model is unclear. There is an effort that has started to create universal free human avatar models that could be used also in Opensim, Tommi Laukkanen wrote about it here.
Second Life avatar is cartoon-like with exaggerated muscles and forms – although this is something everyone can adjust themselves.
Olive avatar
Forterra’s “flagship product, OLIVE™ (On-Line Interactive Virtual Environment) is an open, distributed client-server platform for building private, realistic virtual worlds.” – excerpt from Forterra web site.
Olive avatar is even more cartoon-like than Second Life avatar. Also, the rendering quality of Olive is optimized for low-end hardware because of the wide user base at US government projects.
Wonderland avatar
Sun Microsystem’s project wonderland is working to enhance their avatars. The next release is coming and there should be something better available at that time. Take a look how you can try out Wonderland, it is really easy.
Wonderland’s current avatar model is really simple and low polygon. According to their web pages there are significant improvements coming. I hope that Wonderland project joins to define universal avatars.
realXtend avatar
realXtend avatar can use Facegen’s photofit feature to make surprisingly real looking models. It is also possible to use any 3D mesh as an avatar, some examples being shipped with realXtend are a snowman and a mushroom.
realXtend avatar can be made to look cartoonish, too as is the case with Rex Ping. Avatar has more than 10k polygons and it has both morph target based modifications as well as individual bones can be scretched in the skeleton – which can lead to many very funny avatars, see video below.
While realXtend avatar clearly looks realistic, realXtend is still an early phase software. As an interesting note, Ludocraft hinted at realXtend mailing list that they are working to bring face tracking and facial animation to realXtend.
If you have screenshots of an avatar in other virtual world platforms (Barack Obama would be good!), please send them to me (jpirkola@gmail.com) with some explanation and I will publish them as a continuation to this post.







